Zebra 3 carries the unmistakable Zebra concept forward, rebuilt from scratch with state-of-the-art technologies spanning analogue modelling, physical modelling and purely digital synthesis. A bold mix of popular and novel sound design possibilities meets a fresh user experience. Ready for workhorse tasks as well as remarkably deep and complex exploration.
Adaptive interface: Modules only appear when added to the patch, organised via drag and drop
Over 1,200 factory presets
Unified spline editor for oscillator waveforms and MSEG curves with geometric morphing
Two oscillator engines: Wavetable (up to 16× unison) or additive (up to 1024 partials, can be inharmonic)
20 oscillator effects including spectral decay, sync, phase remapping and more
Filters with 13 models, both classic and original (Ladder, Cascade, SVF etc) each offering up to 12 responses (e.g. LP, HP, BP with 6/12/18/24 dB/Oct)
FM oscillators with 2 operators plus an audio input as a third operator
Modal resonators and comb filters with detailed control over feedback and damping for physical modelling synthesis
Noise and Exciter modules for realistic transient and physical modelling sources
Vector & Scan mixers: Blend 4 sources with XY pad (loopable) or scan through them sequentially
Pitch, gate and trigger signals as first-class modulation — modular-style routing freedom
Mod Math modules for combining and transforming modulation signals
Mappers that act as step sequencers or as freely drawable transfer curves for other modulators
Ring modulators, distortions, wavefolders, equalizers (as global effects and per voice)
Delays, multitap delay, reverbs, compressors etc. in global FX grid with per voice send amounts
Available as CLAP, VST3, AU and AAX on macOS, Windows and Linux
Support for MPE, microtuning, MTS-ESP (realtime tuning)
Benjamin Howell – Z3 Cinematic
• Modern hybrid-style composition, proving that Zebra 3 alone can deliver the weight of epic scoring, 100% Zebra 3, no external plugins.
Arksun – The Third Quest
• This track showcases Zebra3’s production library and cinematic capabilities. All 29 factory presets used from Zebra 3 only.
Merlin – Chasing Echoes
• All my life I’ve been chasing the echoes of the late ’80s, and I’m still not tired of it. All sounds Zebra 3 except drum kit.
Protoculture – Earning My Stripes
• Cyberpunk inspired nu-school breaks demo by Nate Raubenheimer (Protoculture / Marula Music).
TORLEY – So Vangelly
• A quasi-choral arrangement is buttressed by some physical-modelling touches and glimmering pads. Makes extensive use of the performance controls, and you should too.
ModeAudio – Glass Cylinder
• Bright, glassy plucks meld with chunky analog tones in this slice of trippy Electronica. All synths courtesy of Zebra 3 (drum samples from ModeAudio).
Ayin Zahev – The Calm Before
• Cinematic-techno hybrid, all sounds & drums from Zebra 3!
Hyboid – Lawnmower Girl’s Day Off
• 90s IDM moods, all Zebra 3 sounds.
Bjulin – Zebra Groove
• Genre-spanning laid-back yet groovy demo featuring 40 sounds from the factory library. The performance controls were used extensively to bring them to life.
Merlin – Birth of a New Zebra
• A tiny little creature is born in dark and uncertain times. It will grow up quickly and find its way.
Jenna Grenstrom – Gridborne
• The roar of the hyperdrives and a cloud of hydrazine engulf the exadrome… 100% Zebra 3 Factory Library.
Phyzikal Flex – Are We Safe
• All sounds are Zebra 3, no samples! Atmospheric Drum & Bass tune that shifts into darker territories during the middle.
Simon – April’s Promise
• Orchestral piece inspired by a wonderful poem about spring. 100% Zebra 3 (plus some Satin, Presswerk, and Uhbik A).
Jörg Hüttner – The Comeback
• Thrilling electro sci-fi soundtrack-style throwback, all sounds from Zebra 3.
TORLEY – Convexity Domain
• Cyberpunk business goes bad in this acid-ridden, distortion-driven incursion into the filthier side of Zebra 3.
Show more …
Merlin – Appassionata
• Somewhere between Film Noir and The Godfather lies the inspiration for this passionate, dark romance.
TORLEY – Under Da Seabed
• This crisp, cozy exploration delves into Zebra 3’s built-in drums and expressive leads. Add some fine chimes, videogamey accents and snarling bass… and we’re all set.
ModeAudio – Impossible Pyramid
• Rich sawtooth chords, glitchy SFX and glistening pads ride on a slipstream of 80s Ambient bliss in this atmospheric demo. All sounds from Zebra 3, including drums.
Oddvar – Kinda Strange
• Slow deep house track by Oddvar, all sounds taken from Zebra 3.
Phyzikal Flex – Hope
• All sounds are Zebra 3, no samples! Playful Future Bass tune with sweet simple melodies.
TORLEY – Zebraphonic
• In this joyful journey, I clicked Discover and picked many of the first patches that arose - a tremendous way to serendipitously find new faves!
TORLEY – Attack of the Raving Zebras
• Zebra 3 goes full-on trance’n’bass liquid roller + trappy hybrid in this maximalist momentum piece that gives the filters and other modulations a massive workout.
Merlin – Night in Muscat
• Middle Eastern flavours paired with blazing keyboard shredding, all Zebra 3.
Hyboid – Backstage at Festivalbar
• Some laid-back Italo vibes using nothing but Zebra 3 sounds.
TORLEY – Zebra Magic Orchestra
• Contemporary EDM meets the golden age of synthesis, where expressive bells and mallets are set to a steady beat. Melodic layering really shines.
TORLEY – Botanica Blues
• Shows off the baroque pastoral-sparkling possibilities within Zebra 3, like nature in full bloom. Gotta get granular!
Zebra 3’s Generator Rack is a modular synthesis playground. Four main Oscillators morph between hand-drawn spline waveforms and can render as classic wavetables with up to 16-voice unison or as additive engines with up to 1024 sine partials. Each Oscillator has two serial FX slots offering 20 processes — from spectral filtering and phase distortion to animated spectral decay. Four FM Oscillators (comprising a modulator and carrier pair) chain freely — each accepts any rack signal as a third operator, so you can build complex FM algorithms without a fixed topology.
Noise generators, Exciters and Modal Resonators are designed to work together: drive a marimba or bell profile with a shaped noise burst or a patterned pluck excitation, then route the result through one of over 105 filter responses — including some of the finest analogue-modelled filters we have ever made — a Comb in reverb mode, or straight into an FM Oscillator as a modulator.
Dedicated Wavefolder, Ring Modulator and Distortion modules add harmonics anywhere in the signal path.
Vector mixing lets you crossfade or XY-morph between four sources, and almost every parameter across the rack — filter cutoff, fold depth, comb detune, resonator position — is a valid modulation target. The result is a single voice architecture that can go from pristine additive pads to gnarly physical-modelling textures without ever leaving the Grid.
Zebra 3 treats modulation as seriously as sound generation. Four ADSR Envelopes offer velocity sensitivity and a One Shot mode, with two Vary parameters adding options like delay, curvature (self-modulation), stretching or key scaling. Four LFOs cover sine, triangle, saw, square, sample-and-hold and smooth random — with tempo sync, phase offset and a delay ramp for gradual onset. Four MSEGs take things further: up to eight morphable curves along a shared timeline with freely positioned loop points, using the same spline editor as the oscillator. Attack, loop and release macros dynamically scale the speed and amplitude.
Beyond the Rack, on their own page, four dedicated Pitch modules give detailed control over tuning, glide and quantisation, independently managing up to four pitched parts within a single voice. And critically, many modulators double as triggers: an MSEG can drive an Exciter for patterned physical-modelling sequences, bringing rhythmic and melodic structure into the voice itself. In Zebra 3, pitch and gates live on equal footing with regular modulations.
Shaping and combining modulation sources is a particularly interesting area: Four Mappers let you reshape any modulation signal through a custom transfer curve — turning a linear ramp into a logarithmic sweep or a smooth fade into a stepped pattern — and trigger signals can transform a Mapper into a step sequencer. Four Mod Math modules combine, multiply and transform sources before they reach their target, so you can ring-modulate two LFOs against each other or gate randomness with an envelope — all without touching the signal chain.
Zebra 3’s FX Grid receives audio from the four voice lanes via four global buses, Main plus three auxiliary sends. The send levels from the voice grid are modulatable per voice, so effects depth becomes part of the polyphonic expression even though the effects themselves are global.
The rack is built for impact. ModFX units cover chorus, flanging and phasing with their own internal LFOs, going well beyond typical stage counts — e.g. up to eight-voice chorus and 24-stage phasers with a choice of digital or analogue feel. Delays offer mono, stereo and ping-pong modes with tempo-synced note divisions, feedback filtering, modulation and a Diffusion (smearing) option, available in both analogue-modelled and digital flavours. Two Reverb models — Classic and Lush — offer everything from tight rooms to vast halls, while the TextureVerb effect scatters granular micro-fragments of audio for shimmering, abstract ambiences.
Compressors placed anywhere in the grid can glue a reverb tail, tame the dynamics after deep modulation effects, or produce sidechain-style pumping entirely within the patch. EQs, Filters, Distortion, Ring Modulator and Wavefolder modules are the same as their namesakes in the Generator Rack, so the tonal options you know from voice-level processing are also available for post-mix shaping. Two stereo mixers, a 4-in-1 mixer with vector and scan function, plus a complex 4-in-4 mixer are also available in the FX section.
Please be aware the Linux versions of our plug-ins are still considered beta. While the plug-ins are stable, we
are not able to provide the same level of support for these products as we do for the macOS and Windows
versions. Support is provided via the Linux and u-he communities
on our forum.
System
macOS (10.13 or newer)
Windows (7 or newer)
Linux (glibc version 2.28 or newer)
230–300 MB free disk space
1300 × 910 pixel or larger display
CPU
Mac: Intel Nehalem, Apple M1 or newer
Windows/Linux: Intel Nehalem, AMD Bulldozer, Quad Core CPU or better